The name Dahivu̽ Î Mudâ is derived from the Gnollish language, as Dahivu̽ Î Mudâ was founded by Tsîbmêv vyim Mɑnkfilf, who was culturaly Gnollish.
Climate
Dahivu̽ Î Mudâ has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cold 1°C (33°F). Dahivu̽ Î Mudâ receives an average of 215 cm/y (84 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Dahivu̽ Î Mudâ covers an area of nearly 31 km2 (12 mi2), and an average elevation of 1790 m (5872 ft) above sea level.
Overview
Dahivu̽ Î Mudâ was founded durring the late 13th century in fall of the year 1168, by Tsîbmêv vyim Mɑnkfilf. The establishment of Dahivu̽ Î Mudâ was somewhat plagued by a lack of willing colonists, leading to Tsîbmêv vyim Mɑnkfilf electing to pay people to resettle in Dahivu̽ Î Mudâ.
Dahivu̽ Î Mudâ was built using the conventions of Gnollish durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Dahivu̽ Î Mudâ is no diffrent. The metropolis's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Dahivu̽ Î Mudâ is buildings have been located at convienant points along the mountain Dahivu̽ Î Mudâ was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the narrow gravel streets flow where they are able to be made rather than folowing the most convienant paths. The mountain metropolis rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Dahivu̽ Î Mudâ's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The unusual yet seemingly effective fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Dahivu̽ Î Mudâ has the unmistakable air of a metropolis on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Dahivu̽ Î Mudâ ’s existence has dried up and the metropolis is drifting down the stream of history as it dries up. Even with that as it is, everything is just a little too worn down, a little too dirty, or much of both. The town should be gone, not dying. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable.
Civic Infrastructure
Dahivu̽ Î Mudâ possesses a city-wide Aethary Link which provides Aethary access anywhere within its . This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Dahivu̽ Î Mudâ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Dahivu̽ Î Mudâ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dahivu̽ Î Mudâ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dahivu̽ Î Mudâ's parks.
Dahivu̽ Î Mudâ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dahivu̽ Î Mudâ.
Dahivu̽ Î Mudâ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Dahivu̽ Î Mudâ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Dahivu̽ Î Mudâ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Dahivu̽ Î Mudâ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Dahivu̽ Î Mudâ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Dahivu̽ Î Mudâ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Dahivu̽ Î Mudâ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dahivu̽ Î Mudâ's public wards, blessings, and other arcane systems.
Dahivu̽ Î Mudâ has an Scientific Academy which provides higher education in the natural sciences.
Dahivu̽ Î Mudâ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Metropolis. Dahivu̽ Î Mudâ's grid is powered by a god's will and kindness.
Dahivu̽ Î Mudâ's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Dahivu̽ Î Mudâ has a first rate hospital which caters to anyone in need of long term medical care.
Dahivu̽ Î Mudâ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Dahivu̽ Î Mudâ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dahivu̽ Î Mudâ's natural decorations nor waterways.
Dahivu̽ Î Mudâ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Dahivu̽ Î Mudâ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Dahivu̽ Î Mudâ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Dahivu̽ Î Mudâ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Dahivu̽ Î Mudâ's town hall was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
In Dahivu̽ Î Mudâ all of the cats speak in a dead language.
The Achaierai near Dahivu̽ Î Mudâ are known to be a mutant strain of the creature.
Dahivu̽ Î Mudâ's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sacrificing an animal to channel Illusion energies of tier 2 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Eyom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 5957
Farmers: 9587
Farm Laborer: 14609
Hunters: 10226
Milk Maids: 7866
Ranchers: 4118
Ranch Hands: 8642
Shepherds: 7866
Farmland: -521095 m2
Cattle and Similar Creatures: 766985
Poultry: 9203826
Swine: 613588
Sheep: 30679
Goats: 6135
Horses, Mounts, and Beasts of Burden: 306794
Craftsmen
Arms and Toolmakers: 6135
Blacksmiths: 6972
Bookbinders: 4145
Buckle-makers: 4145
Cabinetmakers: 7482
Candlemakers: 9587
Carpenters: 9439
Clothmakers: 8522
Coach and Harness Makers: 3195
Coopers: 8291
Copper, Brass, Tin, Zinc, and Lead Workers: 4351
Copyists: 2921
Cutlers: 2556
Fabricworkers: 7134
Farrier: 17531
Furriers: 1979
Glassworkers: 10956
Gunsmiths: 6325
Harness-Makers: 2867
Hatters: 5843
Hosiery Workers: 2255
Jewelers: 3447
Leatherwrights: 7669
Locksmiths: 3007
Matchstick makers: 4869
Musical Instrument Makers: 4648
Painters, Structures and Fixtures: 4036
Paper Workers: 4579
Plasterers: 4145
Pursemakers: 5199
Roofers: 3195
Ropemakers: 3037
Rugmakers: 3037
Saddlers: 5899
Scabbardmakers: 6075
Scalemakers: 3334
Scientific, Surgical, and Optical Instrument Makers: 1979
Sculptors, Structures and Fixtures: 2949
Shoemakers: 2921
Soap and Tallow Workers: 9739
Tailors: 17531
Tanners: 3787
Upholsterers: 4446
Watchmakers: 4145
Weavers: 8522
Whitesmiths: 2454
Merchants
Adventuring Goods Retellers: 2191
Arcana Sellers: 2160
Beer-Sellers: 4261
Booksellers: 4948
Butchers: 8073
Chandlers: 7134
Chicken Butchers: 7766
Entrepreneurs: 3246
Fine Clothiers: 8291
Fishmongers: 7866
Florists: 1882
Potion Sellers: 5289
Resellers: 11362
Spice Merchants: 4090
Wine-sellers: 6527
Wheelwright: 4719
Woodsellers: 3007
Service workers
Bakers: 15339
Barbers: 16583
Coachmen: 4648
Cooks: 10956
Doctors: 6894
Gamekeepers: 4948
Grooms: 2622
Hairdressers: 9896
Healers: 8181
Housekeepers: 10226
Housemaids: 16147
House Stewards: 8522
Inns: 2949
Laundry maids: 5899
Maidservants: 9587
Nursery Maids: 6135
Pastrycooks: 9587
Restaurateur: 12783
Tavern Keepers: 11799
Specialized Laborer
Ashworkers: 4290
Bleachers: 2840
Chemical Workers: 1763
Coal Heavers: 5899
In-Town Couriers: 6391
Long Haul Couriers: 6817
Dockyard Workers: 6261
Gas Workers: 1489
Hay Merchants: 2514
Leech Collectors: 8642
Millers: 6972
Miners: 6817
Oilmen and Polishers: 5113
Postmen: 6817
Pure Finder: 3859
Skinners: 9296
Sugar Refiners: 1783
Tosher: 4511
Warehousemen: 12271
Watercarriers: 6742
Watermen, Bargemen, etc.: 8291
Skilled Laborers
Accountants: 4063
Alchemist: 4756
Clerk: 6261
Dentists: 3037
Educators: 8405
Engineers: 4382
Gardeners: 3130
Mages: 2306
Plumbers: 3263
Pharmacist: 3834
Professors: 1328
Scientists: 2239
Wizards: 1333
Civil Servants
Adventurers: 2867
Bankers: 4231
Civil Clerks: 6669
Civic Iudex: 3567
Consultants: 2031
Exorcist: 6817
Fixers: 3741
Kami Clerk: 5957
Landlords: 5629
Lawyers: 3859
Legend Keepers: 5113
Militia Officers: 25566
Monks, Monastic: 9587
Monks, Civic: 9587
Historian, Oral: 6972
Historian, Textual: 3486
Policemen, Sheriffs, etc.: 6817
Priests: 13945
Rangers: 4090
Rat Catchers: 4683
Scholars: 5029
Spiritualist: 5899
Slayers: 1738
Storytellers: 13635
Military Officers: 11362
Cottage Industries
Brewers: 8765
Comfort Services: 12783
Enchanters: 3408
Herbalists: 3408
Jaminators: 10956
Needleworkers: 9023
Potters: 5382
Preserve Makers: 9587
Quilters: 4321
Seamsters: 21913
Spinners: 7866
Tinker: 3486
Weaver: 7669
Artists
Actors: 3229
Architects: 1207
Bards: 4793
Costumers: 1848
Dancers: 3741
Drafters: 1966
Engravers: 2396
Fine Furniture Carpenters: 1482
Glaziers: 3334
Inlayers: 2921
Musicians: 9587
Painters, Art: 1573
Playwrights: 3195
Sculptors, Art: 2714
Wood Carvers: 10579
Writers: 9587
Produce Industries
Butter Churners: 11362
Canners: 8291
Cheesmakers: 10226
Ice Merchants: 1369
Millers: 6135
Picklers: 5578
Smokers: 3883
Stockmakers: 3526
Tobacconists: 5029
Tallowmakers: 7134
1162551 of Dahivu̽ Î Mudâ's population work within a Foundational Occupation.
62914 work in Agriculture
257280 work as Craftsmen
92812 work as Merchants
173701 work as Service Workers
119378 work as General Laborers
48337 work as Skilled Laborers
172877 work as Civil Servants
108567 work in Cottage Industries
64152 work as Artists
62533 work in Produce Industries
1813353 of Dahivu̽ Î Mudâ's population do not work in a formal occupation, but do contribute to the local economy. 92038 (3%) are noncontributers.
Points of Interest
Dahivu̽ Î Mudâ is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.
Dahivu̽ Î Mudâ is accessed from a nearby river via an intricate series of locks.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Dahivu̽ Î Mudâ was attacked by savage tribes living nearby Dahivu̽ Î Mudâ. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Dahivu̽ Î Mudâ lost 211 people, 136 livestock, and 82 buildings. The conflict ended after roughly 119, when members of Dahivu̽ Î Mudâ's militia enacted an operation to escort a particular group to a safe location. The operation was complicated by the officer in charge of Dahivu̽ Î Mudâ's forces was incompetent, and issue many foolish and-or unprofessional orders. The conflict ended with the defense of the fortification against a siege, which ended in defeat for Dahivu̽ Î Mudâ's forces. The war is remembered in legend by Dahivu̽ Î Mudâ's bards, historians, and legend keepers.